SAcred Guides at DarkMatters
This is the Official Indexed List of all the Guides and Builds available at DarkMatters. The Index comprises guides regarding player builds, Tours of Ancaria, Important lists, Maps and other miscellaneous but important reference information regarding this game. The index is made up of links to every guide that has been submitted here at DarkMatters. It is the culmination of innumerable numbers of people that have worked hard, donated their time and played Sacred over many years. Many of these people are now gone but their work remains and has been recorded here on this site as testimony towards the greatest of builds and guides. We believe it will make a player's experience only that much better. Our respect and greatest thanks for all of the submissions and work involved and to everyone who was a part of this.
Writers
Dreamers
Builders
Formatters
Indexers
Thank you
Enjoy the Index.
Sunday, August 19, 2007
Ultimate Sacred Guide
Sacred Guides at DarkMatters
By Nihilith:
Table of Content
The Ultimate Sacred Guide
Introduction to the guide (2007/08/17)
How to contribute (2007/08/17)
The game
Gameplay
-- General (2007/08/17)
-- Interface
-- Movement and fight
-- Experience
Difficulty levels (2008/08/17)
Modes
The World
Introduction
Maps
Regions
Caves
Dungeons
Classes
Battle Mage
-- Presentation
-- Guides
Daemon
-- Presentation
-- Guides
Dark Elf
-- Presentation
-- Guides
Dwarf
-- Presentation
-- Guides
Gladiator
-- Presentation
-- Guides
Seraphim
-- Presentation
-- Guides
Vampiress
-- Presentation
-- Guides
Wood Elf
-- Presentation
-- Guides
Enemies
Races
Strengths and weaknesses
NPC or Non Playable Characters
Types of NPC
Items
Item types
Item rarity
Item mods
Sockets
How to get items (2007/08/17)
Getting rid of the useless (2007/08/17)
Storing your items (2007/08/17)
Skills
List, by class and level
Combat Arts / Techs
Timers (2007/08/17)
Special Moves (2007/08/17)
Spells (2007/08/17)
List, by class
-- Battle Mage DRAFT
Quests
Main quest
Side Quests
Misc guides
Where to gain experience efficiently
How to get better items (Magic find)
Far sight
Socketing
Horses and riding
Trading (2007/08/17) (2007/08/17)
Mules
Timers
Technical help
Loopback interface
Updating your video drivers
Terms and accronyms
General chat
Places
Classes
Enemies
CA
Skills
Mods
This is probably the longest and most comprehensive guide on the entirety of game play in Sacred. It's a work in progress, is complete with definitions, descriptions and formulaes. A true jewel.
Can be found here:
http://darkmatters.org/forums/index.php?showtopic=5538
By Nihilith:
Table of Content
The Ultimate Sacred Guide
Introduction to the guide (2007/08/17)
How to contribute (2007/08/17)
The game
Gameplay
-- General (2007/08/17)
-- Interface
-- Movement and fight
-- Experience
Difficulty levels (2008/08/17)
Modes
The World
Introduction
Maps
Regions
Caves
Dungeons
Classes
Battle Mage
-- Presentation
-- Guides
Daemon
-- Presentation
-- Guides
Dark Elf
-- Presentation
-- Guides
Dwarf
-- Presentation
-- Guides
Gladiator
-- Presentation
-- Guides
Seraphim
-- Presentation
-- Guides
Vampiress
-- Presentation
-- Guides
Wood Elf
-- Presentation
-- Guides
Enemies
Races
Strengths and weaknesses
NPC or Non Playable Characters
Types of NPC
Items
Item types
Item rarity
Item mods
Sockets
How to get items (2007/08/17)
Getting rid of the useless (2007/08/17)
Storing your items (2007/08/17)
Skills
List, by class and level
Combat Arts / Techs
Timers (2007/08/17)
Special Moves (2007/08/17)
Spells (2007/08/17)
List, by class
-- Battle Mage DRAFT
Quests
Main quest
Side Quests
Misc guides
Where to gain experience efficiently
How to get better items (Magic find)
Far sight
Socketing
Horses and riding
Trading (2007/08/17) (2007/08/17)
Mules
Timers
Technical help
Loopback interface
Updating your video drivers
Terms and accronyms
General chat
Places
Classes
Enemies
CA
Skills
Mods
This is probably the longest and most comprehensive guide on the entirety of game play in Sacred. It's a work in progress, is complete with definitions, descriptions and formulaes. A true jewel.
Can be found here:
http://darkmatters.org/forums/index.php?showtopic=5538
> Sacred Guide: Pevils Horse Builds, General tips to make horses work
Sacred Guides at DarkMatters
By Pevil:
Pevil is one of the most beloved and respected players in the game. Her patience with new players and her carefully wrought-out and kind responses to new players has won her fame and acclaim. This guide is a wonderful introduction to the use of mounts in Sacred. The addition of Underworld made the use of horses and bridles even more valuable than before. And if the extra work in using a horse it your style, this guide will lead you upon your way.
Can be found here:
http://darkmatters.org/forums/index.php?showtopic=673
By Pevil:
Pevil is one of the most beloved and respected players in the game. Her patience with new players and her carefully wrought-out and kind responses to new players has won her fame and acclaim. This guide is a wonderful introduction to the use of mounts in Sacred. The addition of Underworld made the use of horses and bridles even more valuable than before. And if the extra work in using a horse it your style, this guide will lead you upon your way.
Can be found here:
http://darkmatters.org/forums/index.php?showtopic=673
> Sacred Guide: Trading, Time and the Bigger Picture,
Sacred Guides at DarkMatters
Why trading WILL pay off
By gogoblender
This hotly disupted but very popular Sacred skill is explained why, for patient players, it's use in building the most perfect characters is a must-have. Why building your trading suit is important, why better socketables are more important, and how it all works together to give you the extra little edge that means everything to the expert player.
Can be found here:
http://darkmatters.org/forums/index.php?showtopic=3538
Why trading WILL pay off
By gogoblender
This hotly disupted but very popular Sacred skill is explained why, for patient players, it's use in building the most perfect characters is a must-have. Why building your trading suit is important, why better socketables are more important, and how it all works together to give you the extra little edge that means everything to the expert player.
Can be found here:
http://darkmatters.org/forums/index.php?showtopic=3538
> Sacred Guide: How To Add Widd to Your Build, Best Damage Mod in Sacred
Sacred Guides at DarkMatters
By gogoblender and Schot:
WIDD is the most dangerous but powerful Damage Mod in the game. It can also, if combined with the proper amount of Life Leech, serve as a dynamic defence system that will keep you alive through almost anything as long as you have enough leech and are making hits. Especially good with long ranged characters, it can more than quadruple or quintuple your damage if your health is low enough.
Can be found here:
http://darkmatters.org/forums/index.php?showtopic=3576
By gogoblender and Schot:
WIDD is the most dangerous but powerful Damage Mod in the game. It can also, if combined with the proper amount of Life Leech, serve as a dynamic defence system that will keep you alive through almost anything as long as you have enough leech and are making hits. Especially good with long ranged characters, it can more than quadruple or quintuple your damage if your health is low enough.
Can be found here:
http://darkmatters.org/forums/index.php?showtopic=3576
> Sacred Guide: John K.C: Defence and Physical Regeneration in Sacred, Comprehensive paper on in-game
Sacred Guides at DarkMatters
By John K.C.
Comprehensive paper on in-game Mechanics done by John K.C. This is a nicely detailed article which features a very in-depth description and examples of resistances and defence in the game. Defence (Ability to reduce the times you're hit) and Resistance ( The reduction in value of the damage that subtracted from your healthpoints) are two things of note that will ultimately determine whether your toon will make it to niobium or not. Yes, the big damage dealer does that...deals damage. But in Niobum, monsters hit so hard and so fast, that not having these two components of your builds balanced out will end up will serve you up with a dead toon...fast. ^^
Can be found here:
http://darkmatters.org/forums/index.php?showtopic=3750
By John K.C.
Comprehensive paper on in-game Mechanics done by John K.C. This is a nicely detailed article which features a very in-depth description and examples of resistances and defence in the game. Defence (Ability to reduce the times you're hit) and Resistance ( The reduction in value of the damage that subtracted from your healthpoints) are two things of note that will ultimately determine whether your toon will make it to niobium or not. Yes, the big damage dealer does that...deals damage. But in Niobum, monsters hit so hard and so fast, that not having these two components of your builds balanced out will end up will serve you up with a dead toon...fast. ^^
Can be found here:
http://darkmatters.org/forums/index.php?showtopic=3750
Friday, August 17, 2007
Sacred Guides > Tharkane's Secret Mojo: Juicing up Spell Damage
Sacred Guides at DarkMatters
We have Tharkane, again, writing in great detail on how to increase your spell damage power while balancing against regen times. Elemental descriptions and uses, as well as a great guide to spell-user's equipment round this guide out to one that every mage in the game should read.
By Tharkane
Can be found at :
http://darkmatters.org/forums/index.php?showtopic=4255
We have Tharkane, again, writing in great detail on how to increase your spell damage power while balancing against regen times. Elemental descriptions and uses, as well as a great guide to spell-user's equipment round this guide out to one that every mage in the game should read.
By Tharkane
Can be found at :
http://darkmatters.org/forums/index.php?showtopic=4255
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